Metrics contained in the glossary of terms are based on my manually tracked data, or raw Wyscout data.
Metrics marked by ★ are contained in both individual and comparison visuals, ☆ signals only the latter.
Some metrics, with no symbol, are only referred to as part of the various texts, without appearing on charts.
(I) PRIME OFFENSIVE OUTPUT
OPEN-PLAY CHANCE/GOAL CREATION
Source: Manually tracked
My own alternative to Wyscout's flawed xG/A, where I don't care for unfinished business. As long as the player delivers the ball to a dangerous position, onto his teammate's feet, he gets credited regardless of the outcome. Sometimes, if the teammate doesn't time his slide properly or wildly miscontrols the ball, the "on his teammate's feet" caveat doesn't apply, either. And with the exception of goals, the player can also be credited for creating danger for himself. As opposed to xA, I also disregard set piece delivery to make sure the comparison is fair and indeed feasible.
HIGH-DANGER SHOTS
Source: Wyscout.hudl.com / manually tracked (for correction, and self-creation tracking)
After initially considering any shot worth at least 0.2 xG a "high-danger" one, I lowered the bar to 0.15 in 2024 and I think I am sticking to it. This is based on vast experience of reviewing every shot tag since 2022, and while an arbitrary cut-off will never be perfect (0.14-xG shots are still very dangerous), I'm also confident in calling every 0.15+ xG shot a genuine goalscoring opportunity. Any time one creates a chance for himself, he gets a bonus point for getting into dangerous positions.
EXPECTED ASSISTS
Source: Wyscout.hudl.com (heavily corrected through manual tracking)
Wyscout's measure of threat generated, inclusive of set pieces. Mind that xA value is only assigned to a pass/cross that directly precedes a shot; any sort of a partial touch from the opponent along the way, or even a longer dribble/run with the ball from the finisher, normally leads to no xA.
SUCCESSFUL ACTIONS IN PENALTY BOX (%)
Source: Wyscout.hudl.com
This is basically any successful execution — be it a pass, a cross or a shot (only those directed on target count as successful); excluding ground duels, aerial duels or fouls. I’ve opted for success rate to not disadvantage those who — not just through their own doing, or lack there of — don’t get to influence the game from inside the box too often. This is my way of utilizing the "touch in the box" stat, btw, often referred to just like that — even if touching the ball in the box alone barely matters.
EXPECTED POINTS ADDED
Source: Manually tracked
Via all goals and only meaningful assists (ie. not just balls handed over to the lucky/sharp shooter at the edge of the box). Here's full explanation of the innovative model, initially introduced by CSfotbal.
LUCK INDEX
Source: Own construct, riding on data from Wyscout.hudl.com
Instead of looking at actual goals and expected goals discrepancy to find "(un)lucky" finishers, as many fans or journalists do, I have designed a simple concept doing — in my humble opinion — a far better job in capturing the actual luck factor. Instead of (pre-shot) expected goals, I am taking (post-shot) expected goals scored into account, deducting non-penalty goals scored, while any woodwork hit counts as a minus-0.7 goal against expectations. Previously I considered a bar/post to be worth one full goal, which wasn't quite right, but it's obvious that the finisher comes pretty close to actually scoring by hitting it, so I still go rather high with my valuation — in the vicinity of a penalty shot.
TEAM GOAL INVOLVEMENT
Source: Manually tracked
As previously noted, I assign up to 5 goal-creating slots to any goal scored across the season; the scorer takes one, the helper takes another, and I can credit as many as three more people for delivering valuable contributions. But these really need to matter; it can be a penalty foul, a set piece delivery causing chaos, a pass splitting the defence followed by an exchange of the official goal contributors, anything. But it must be the kind of an action where if you take it away, everything falls apart. (Disclaimer: the % only ties to goals scored with the player on the pitch, but if there is a huge drop/increase in danger generated with or without him around, I will make sure to note it down.)
WOWY
Source: Manually tracked
In the case of an extreme, I might refer to the so-called "with or without you" index of sorts. There are a number of variations. I could look at goals scored or chances created with or without him around, separately, or lump goals together with chances and compare various averages.
(II) ABILITY TO GAIN THE DANGER ZONE
OPEN-PLAY PENALTY BOX ENTRIES
Source: Wyscout.hudl.com / manually tracked (for danger creation via first touch, feel for the game)
The number of times, normalized per 90 mins, a player enters the opposition’s penalty area in open play — via a carry, a cross, or a pass. It discounts set pieces for fair comparison. In addition, a co-efficient benefitting prolific chance/goal creators via superior touch and feel for the game is applied.
DEEP PASSING
Source: Wyscout.hudl.com
A deep pass is completed inside this area, and it can be both one that enters the area, or one that begins and concludes its journey within it. To add a bit more flavour on top, a co-efficient accounting for accurate smart passes ("a creative and penetrative pass that attempts to break the opposition's defensive lines to gain a significant advantage in attack" per Wyscout) is applied.
DEEP CROSSING
Source: Wyscout.hudl.com / manual tracking (for danger creation via open-play crosses)
A deep cross is completed inside this area, and it can be both one that enters the area, or one that begins and concludes its journey within it. To add a bit more flavour on top, a co-efficient accounting for big chances or goals created through an open-play cross is applied.
OFFENSIVE DUELS WON UP HIGH (%)
Source: Wyscout.hudl.com / manually tracked (for danger-creating actions via battles and dribbles)
Here, I am severely limiting the space where an offensive duel needs to occur for it to count. It roughly corresponds to this area, and for two main reasons. Firstly, the relevant grouping of metrics is called "ability to gain the danger zone" and so this stat is supposed to capture the "entering" phase rather than what happens inside the box itself. Secondly, this area is both crowded enough and close enough to goal to allow for meaningful, skill-based impact. In contrast, duels deep inside the box often hinge on split-second reactions or blind adjustments, which I find less indicative of actual quality. That’s a sweeping generalization, of course — so to balance it out, I award bonus points for duels or dribbles that directly lead to a goal or big chance, regardless of where they happen.
(III) BALL PROGRESSION
METERS GAINED VIA PASSING PLAY
Source: Wyscout.hudl.com
This metric quantifies how much ground a player advances the ball through their passing, measuring the forward distance (toward the opponent’s goal) between the start and end points of each completed pass. It doesn't account for any lateral/backward movement, as per common sense.
METERS GAINED VIA BALL CARRIES
Source: Wyscout.hudl.com
This metric, normalized per 90 mins, measures how many meters a player advances the ball through successful carries, excluding passes. It calculates the difference in distance to the opponent's goal between the start and end point of a run or dribble, counting only forward movements.
METERS GAINED PER LOSS
Source: Wyscout.hudl.com
This metric, normalized per 90 mins, measures how many meters a player advances the ball through both carries and passes, divided by the number of times he registers a duel or possession loss.
ACCELERATIONS
Source: Wyscout.hudl.com
This stat captures meaningful ball-carrying surges — defined as runs of at least 10 meters featuring a notable increase in speed. Only actions in possession count — pure off‑ball sprints do not.
(IV) PROACTIVITY & EFFICIENCY
SHARE OF SHOTS FROM THE PERIMETER
Source: Wyscout.hudl.com (heavily corrected through manual tracking)
The central areas are, generally, where a vast majority of goals are scored from. You probably don't need scientific studies for that. This is why I designed a new metric in 2025 specifically for attacking midfielders and wingers, looking at how often they pull the trigger from the high-danger zone as opposed to trying their luck from the perimeter; ie. anything outside the green boundary here.
QUALITY ADDED TO FINISH
Source: Wyscout.hudl.com (heavily corrected through manual tracking)
Most data analysts would tell you finishing is too random to be worth spending much time — or any time — on dissecting it. It’s tempting to agree, since the very reason why Plzeň won the shocking 2022 title was all the same a big reason why Plzeň bombed the year earlier. Per this metric, Jean-David Beauguel made for the 8th best finisher in the title-winning 2022/23, a wild swing from being the 11th worst the year before when he missed the second most high-danger chances. It’s exactly for this unpredictability and virtual impossibility to detect any longterm trends that most data analysts readily give up on sizing up finishing ability altogether. I refuse. First of all, this particular metric still tells us a valuable thing or two even if we shouldn’t read too much into it. If his individual sum of xGS (expected goals scored; ie. post-shot xG) far exceeds the sum of xG (expected goals; ie. pre-shot xG) it can effectively mean two things: the player in question A) has a fine shooting technique so his shots tend to have a decent chance of beating the keeper, be it through sheer power applied or fantastic placement B) doesn’t miss the target all too often, because a shot off target doesn’t get assigned any xGS value. There are absolutely trends to be found along this line of thinking in particular, and you'd be surprised how consistently poor/great some appear to be per this metric.
FOUL DIFFERENTIAL
Source: Wyscout.hudl.com
Not just a simple fouls won minus fouls conceded, but also normalized per 90 mins, because being a minus-10 in 10 starts obviously isn't the same as being the same in 30. The former stinks more.
PRESSURE APPLIED UP HIGH
Source: Wyscout.hudl.com / manually tracked (forced high turnovers leading to tangible danger)
A standard feature: I take balls recovered in the final third (Wyscout) and add a weighted cherry on top in the form of forced turnovers leading to goals/chances. This adds a bit of a purposeful touch.
SUCCESSFUL DEFENSIVE ACTIONS
Source: Wyscout.hudl.com
"A defensive duel, interception or a sliding tackle made by the player", normalized per 90 mins.
SHARE OF HOPEFUL / UNPREPARED SHOTS
Source: Wyscout.hudl.com (heavily corrected through manual tracking)
Similar in spirit to the perimeter stat; different in method. While the pizza-featured metric is concerned with the shot location, this one cares merely for the xG value assigned — arbitrarily seeing any shot of 0.03 xG or less as the equivalent of taking a flyer from afar and/or unprepared, improvised position. This is not necessarily bad news when you're a Marek Havlík, but it's at least unideal when you're just about anyone else. Hence, the lower the share, the higher the percentile.